FIST FULL OF TOWS PDF

‘A Fistful of TOWs’ (FFoT) is a set of rules for modern miniatures wargaming. It is designed around 6mm (micro armor) scale miniatures with each miniature (or. As I continue to “down scale” I am venturing into 6mm. I remembered trying A Fistful of Tows maybe 10 years ago – a demo ruleset with a strong. A Fistful of TOWs 3 – Free Preview – A free, more comprehensive sample of all the crunchy goodness packed into A Fistful of TOWs 3’s pages.

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I’ve played the Golan Heights using CWC – it was a great game and the fog of war command system really makes for some interesting ebbs and flows. Yes, great looking board.

A Fistful of TOWs | Board Game | BoardGameGeek

I’ve just ordered some of Khurusan’s new 15mm Syrians as I remember the war from when I was a teenager. This is a follow on to my previous post where I described a small solo game I put together to ttows Fistful of Tows 3.

The game was quickly concluded on the Syrian turn. They were just out of range however. With those loses there flul no way the Israelis could hold off the Syrian advance and the Syrian formations were able to advance into the Galilee.

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FFT3 provides a very quick, clean game. In that context, the rules feel “right” to me. There are some optional rules that provide some very minor limitation on troops’ freedom of action, but generally speaking your troops will do exactly what you want them to od when you want them to do it.

A Fistful of TOWs 3 | Board Game | BoardGameGeek

My personal preference is that rules have some mechanism to represent the possibility that orders are misinterpreted or simply not followed in a timely fashion.

While some hate that sort of thing, I find it both fun from a game standpoint and a bit more “realistic. As for this particular scenario, even though I rated the Israelis “Excellent” there weren’t enough of them to deal with that size force. Even with a ROF of 4, the best they can do is attack 2 different targets per shot. That’s just not enough to whittle down the Syrians before they close into effective range.

At that point the weight of numbers overcomes the Israelis’ qualitative advantage. So the Israelis should have just been “Good” and the Syrians “Fair”.

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I chose “Excellent” for the Israelis because I wanted to represent the desperate nature of their fight. This was for them really a no retreat situation.

A Fistful of TOWs

Tlws had no choice but to hold out to the bitter end. Maybe it would have made more sense to give them a bonus on their QC roll to represent that instead of rating them “Excellent” which also provides a better rate of fire and better chance to hit.

I chose “Average” for the Syrians because I thought making them “Fair” or “Marginal” would make things too lopsided in favor of fisg Israelis and make for a not very fun game. Next time I will add artillery, airstrikes and ATGM’s, but the basics of vehicle to vehicle combat and infantry combat felt “right” to me. Posted by Ken Portner at 6: Newer Post Older Post Home.

About Me Ken Portner.